Description#
Fable is the re-imagination by Playground Games of the cult classic open world immersive Action-RPG where you become the Hero you want to be where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed
Release date#
23 February 2027
Role: Senior rendering engineer#
I embedded for 12 months full-time with the team at Playground Games, adopting their custom engine (ForzaTech), tools and workflows. During which I independently & collaboratively found & optimised CPU & GPU bottlenecks as well as fixed visual bugs under strict timelines leading up to final few milestones (XBOX 2026 Showcase, Gamescom Showcase, Zero Bug Build, Day 0 patch).
Contributions:#
- CPU & GPU performance optimisation on Gen 9 consoles & PC
- Fixed visual bugs, whilst avoiding content re-authoring
- Improved tooling
Areas touched: Shadows, Deferred clustered Lights, Surfel-based Global Illumination, Subsurfaces scattering, Deferred Decals, Culling, VFX, Shader occupancy, VRS, Editor & tools bug fixes, …