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Meta balls

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I explored implementing metaballs using Processing, quickly learning the performance cost increases rapidly when resolution increases. To resolve this I learned to also implement the marching square algorithm, and interpolate the lines in each square to make the shapes look smooth.

Without using Marching Square:

With the marching square algorithm:

Then I decided to explore what it would visually look like to only draw the outline, and not clear the backbuffer, letting the image continuously evolve. It made for some interesting visuals

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