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Quentin Warnant - Senior rendering engineer
Graphics
Projects
Talks
About
Graphics
Projects
Talks
About
Graphics
Featured
DirectX12 Renderer
Ocean waves
Glass refraction
OpenGL Renderer
Parallax-corrected cubemap
Raymarching
Stencil buffer cube
Stencil Buffer cutouts
pulsating worm and pustules
Vertex Animation Textures
Old stuff
Perfect Loops
Lorenz Attractor
L-System trees
Elastic Meshes
Electric arc
Glitch hologram chromatic aberration
Interferences
Meta balls
Parallax mapping
Phyre Engine
Procedural 2D fire
Unity3D Scriptable Render Pipeline
Vulkan Renderer
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